
I love games. When I found out that I was going to be designing a game of my own, I was very excited. I remember that as a child I would make up my
own games all the time. While figuring out the rules and what the goals is, the most important element is having fun.
In the TED talk by Tim Brown, he discusses the importance of creativity
and fun in the workplace and in our lives. It's true that as adults we judge our own ideas, and censor them. This inhibits us from freely generating concepts.
I feel that as we get older we think more and more "inside the box", mostly due to fear. But if we are constantly encouraged, by our peers and our environment,
the possibilities are endless. It is these ideas about "play" which I found to be very inspiring when approached the game design.
In Rules of Play by Katie Salen and Eric Zimmerman, they discuss in depth the importance
of rules and their importance to the overall experience of game play. Although rules do not capture the essence, origin, or even experience of the game, the do assure fair play.
If rules are not clarified, then players will not be playing the same game. These conceptual ideas about rules, heavily influenced the way in which I approached the design of my game.


